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Get Out Of My House

February 2022

Genre :

Physics simulator

Length :

About it :

A wonky physics simulator where you get to throw your friends out a window. My tasks were to design and balance game mechanics and systems as well as create an interesting and immersive level design.

3 weeks

Team :

4 members

Role : 

Game Designer

Level Designer

Prototyping assistance

Tasks : 

  • Game mechanics and systems

  • Level design & intentions

  • Documentation (GDD)

  • In engine integration and prototyping

  • 3D props modeling (freezer)

Documentation :

GDD

GO

Contact me : 

Thank you for your time !

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